Blog

Logging in Unreal made simple with helper macros

Logging is one of the most useful things one can do while developing a complex piece of software such as a video game. When it comes to c++ and unreal there’s a small collection of macros I use to make tracing simpler and more informative. These logging helpers give you access to information about current class, function…

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Podcast Review: Coding Blocks

Coding Blocks is one of my favorite programming podcasts and part of my list of recommended podcasts for game developers. So today I want to show you why I like it so much. Overview Every episode contains software development news, present tips, and tricks and delves into a particular programming topic. The hosts Allen Underwood, Joe Zack…

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Podcasts for Game Developers

I listen to a lot of podcasts. According to Pocket Casts, my favorite podcast app, I’ve listened to 39 days and 7 hours of podcasts. That’s 1423 hours of podcasts. My app also is happy to tell me that during that time I could have gone around the world 13 times in an air balloon,  128 billion google…

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Serialization – Saving Objects as Files

Unity’s often used built in form of serialization are the PlayerPrefs. As Lars Kokemohr, the Head of Programming at the School4Games, points out in this Facebook post: The are a lot of drawbacks to saving data using Unity’s PlayerPrefs class. Furthermore he advises that A cleaner way of doing it would be to create a…

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