Category

Game Development

Logging in Unreal made simple with helper macros

Logging is one of the most useful things one can do while developing a complex piece of software such as a video game. When it comes to c++ and unreal there’s a small collection of macros I use to make tracing simpler and more informative. These logging helpers give you access to information about current class, function…

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Podcasts for Game Developers

I listen to a lot of podcasts. According to Pocket Casts, my favorite podcast app, I’ve listened to 39 days and 7 hours of podcasts. That’s 1423 hours of podcasts. My app also is happy to tell me that during that time I could have gone around the world 13 times in an air balloon,  128 billion google…

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