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Hi, I am

Kevin Agwaze

I am a gameplay programmer.

Resume

EXPERIENCE

01/2020 – today

Gameplay Programmer

Studio Gobo (Brighton and Hove, UK)
  • Game: Unannounced AAA Project

09/2018 – 12/2019

Gameplay Programmer

Studio Gobo (Brighton and Hove, UK)
  • Game: HyperScape
  • Technologies: C++, C#, Scimitar / Anvil
  • Platforms: PC, PS4, XOne
  • Team Structure: CoDev, Agile

11/2017 – 08/2018

Graduate Games Programmer

Studio Gobo (Brighton and Hove, UK)
  • Game: For Honor: Marching Fire
  • Technologies: C++, C#, Scimitar / Anvil
  • Platforms: PC, PS4, XOne
  • Team Structure: CoDev, Agile

06/2017 – 08/2017

Game Programmer Internship

wonderkind GmbH (Berlin, DE)
  • Game: McPanda: Super Pilot
  • Technologies: Unity 5, C#, Unity IAP, Unity Analytics
  • Platforms: iOS, Android, Amazon Fire TV
  • Team Structure: 5 People, Agile

08/2016 – 03/2017

Beat – The Game

S4G School for Games GmbH (Berlin, DE)
  • Technologies: Unreal Engine 4, C++, Blueprints
  • Plattforms: PC
  • Team Structure: 6 People, Scrum

more info

04/2016 – 08/2016

Pool Party Arena

S4G School for Games GmbH (Berlin, DE)
  • Technologies: Unity 5, C#, InControl
  • Plattforms: PC
  • Team Structure: 7 People, Scrum

more info

10/2015 – 02/2016

Zombie Run – Revenge of the Zombies

S4G School for Games GmbH (Berlin, DE)
  • Technologies: Unity 5, C#
  • Plattforms: PC, Browser
  • Team Structure: 5 People, Scrum
  • Awarded second place at mb21 (age range 16 – 21)

more info

EDUCATION

10/2015 – Today

Game Development

S4G School for Games GmbH (Berlin, DE)

At the S4G I studied game development with a focus on game Engineering. Each Semester I developed a game in a team with other students.

09/2013 – 06/2015

Abitur (A-levels)

Fläming Gymnasium (Bad Belzig, DE)

I completed my abitur with a strong focus on computer science.

Download CV

Portfolio

HyperScape

For Honor: Marching Fire

McPanda: Super Pilot

Shader in Unity – Workshop

Zombie Run

Beat

Pool Party Arena

Bario Cruiser

Morning Rush

Public Speaking

Conferences / Events / Meetups

August 2020

AMA: Unionizing the Games Industry Q&A with Kevin Agwaze

GDC (online)

November 2019

How to organize a global movement using Discord and social media?

PROSA (Copenhagen, Denmark)

October 2019

GWU UK: Updates from the UK’s first games industry union

EGX (London, UK)

September 2019

The Rise of the Alt-Right: Fighting the fash online

Labour Against Racism And Fascism (London, UK)

September 2019

Mental Health Panel

Best Places To Work Awards UK (London, UK)

August 2019

Game Workers Unite Presents: Organizing is Happening Now!

PAX Dev (Seattle, US)

July 2019

Roundtable: Let’s Talk Union 101 with Game Workers Unite UK

Develop:Brighton (Brighton, UK)

July 2019

Panel: Game Workers: Individualisation and Collectivism in the UK game industry

Develop:Research (Brighton, UK)

June 2019

‘New Trade Unions’ and the Arts, with Game Workers Unite

Are Art Workers Organising? (London, UK)

May 2019

Session: How Unions Empower Workers and Improve Labour Conditions

Nordic Games Conference (Malmö, Sweden)

May 2019

Community + Collective Panel

Arcadia (Dundee, Scotland)

April 2019

Unionization

POC in Play (London, UK)

April 2019

Workshop: Unionizing the Games Industry? Why, How, and You.

AMaze (Berlin, Germany)

March 2019

Lessons from Labor Union Organizers

GDC (San Francisco, US)

January 2019

Session: Session: How Workers Are Treated Will Inform The Future Of The Market

PocketGamer Connects (London, UK)

January 2019

Panel: How To Make Great Games Without Crunch / Mental Health Problems In The Games Industry

PocketGamer Connects (London, UK)

Contact

contact[at]kevin-agwaze.com