Hi, I am

Kevin Agwaze

I am a gameplay programmer.

About Me

Kevin Agwaze
Gameplay Programmer at STUDIO GOBO
Brighton, United Kingdom | Computer Games

Hi, I am Kevin Gregory Agwaze, a gameplay focused programmer working at Studio Gobo.
Whether it be with C++ or C#, Unity or Unreal, I enjoy creating gameplay that compels players for on multiple platforms.
When I am not absorbing knowledge from books and talks, I take an early morning run while listening to podcasts or audiobooks.

Gameplay Programmer (2018 - Present)
Public Company, 51-200, Computer Games

Unannounced AAA, PC & console project

Women in Games Ambassador (2019 - Present)
Women in Games WIGJ
Non Profit, 2-10, Computer Games

The goal of WIGJ Ambassadors is to support girls and women in understanding the game industries and the opportunities there are within it.

Treasurer (2018 - Present)
Game Workers Unite UK

Elected treasurer of the first trade union for games workers in the UK.



09/2018 – today

Gameplay Programmer

Studio Gobo (Brighton and Hove, UK)
  • Game: Unannounced AAA Project

11/2017 – 08/2018

Graduate Games Programmer

Studio Gobo (Brighton and Hove, UK)
  • Game: For Honor: Marching Fire
  • Technologies: C++, C#, Scimitar / Anvil
  • Platforms: PC, PS4, XOne
  • Team Structure: CoDev, Agile

06/2017 – 08/2017

Game Programmer Internship

wonderkind GmbH (Berlin, DE)
  • Game: McPanda: Super Pilot
  • Technologies: Unity 5, C#, Unity IAP, Unity Analytics
  • Platforms: iOS, Android, Amazon Fire TV
  • Team Structure: 5 People, Agile

08/2016 – 03/2017

Beat – The Game

S4G School for Games GmbH (Berlin, DE)
  • Technologies: Unreal Engine 4, C++, Blueprints
  • Plattforms: PC
  • Team Structure: 6 People, Scrum

more info

04/2016 – 08/2016

Pool Party Arena

S4G School for Games GmbH (Berlin, DE)
  • Technologies: Unity 5, C#, InControl
  • Plattforms: PC
  • Team Structure: 7 People, Scrum

more info

10/2015 – 02/2016

Zombie Run – Revenge of the Zombies

S4G School for Games GmbH (Berlin, DE)
  • Technologies: Unity 5, C#
  • Plattforms: PC, Browser
  • Team Structure: 5 People, Scrum
  • Awarded second place at mb21 (age range 16 – 21)

more info


10/2015 – Today

Game Development

S4G School for Games GmbH (Berlin, DE)

At the S4G I studied game development with a focus on game Engineering. Each Semester I developed a game in a team with other students.

09/2013 – 06/2015

Abitur (A-levels)

Fläming Gymnasium (Bad Belzig, DE)

I completed my abitur with a strong focus on computer science.

Download CV


For Honor: Marching Fire

McPanda: Super Pilot

Shader in Unity – Workshop

Zombie Run


Pool Party Arena

Bario Cruiser

Morning Rush