Resume
EXPERIENCE
01/2020 – today
Gameplay Programmer
Studio Gobo (Brighton and Hove, UK)
- Game: Unannounced AAA Project
09/2018 – 12/2019
Gameplay Programmer
Studio Gobo (Brighton and Hove, UK)
- Game: HyperScape
- Technologies: C++, C#, Scimitar / Anvil
- Platforms: PC, PS4, XOne
- Team Structure: CoDev, Agile
11/2017 – 08/2018
Graduate Games Programmer
Studio Gobo (Brighton and Hove, UK)
- Game: For Honor: Marching Fire
- Technologies: C++, C#, Scimitar / Anvil
- Platforms: PC, PS4, XOne
- Team Structure: CoDev, Agile
06/2017 – 08/2017
Game Programmer Internship
wonderkind GmbH (Berlin, DE)
- Game: McPanda: Super Pilot
- Technologies: Unity 5, C#, Unity IAP, Unity Analytics
- Platforms: iOS, Android, Amazon Fire TV
- Team Structure: 5 People, Agile
08/2016 – 03/2017
Beat – The Game
S4G School for Games GmbH (Berlin, DE)
- Technologies: Unreal Engine 4, C++, Blueprints
- Plattforms: PC
- Team Structure: 6 People, Scrum
04/2016 – 08/2016
Pool Party Arena
S4G School for Games GmbH (Berlin, DE)
- Technologies: Unity 5, C#, InControl
- Plattforms: PC
- Team Structure: 7 People, Scrum
10/2015 – 02/2016
Zombie Run – Revenge of the Zombies
S4G School for Games GmbH (Berlin, DE)
- Technologies: Unity 5, C#
- Plattforms: PC, Browser
- Team Structure: 5 People, Scrum
- Awarded second place at mb21 (age range 16 – 21)
EDUCATION
10/2015 – Today
Game Development
S4G School for Games GmbH (Berlin, DE)
At the S4G I studied game development with a focus on game Engineering. Each Semester I developed a game in a team with other students.
09/2013 – 06/2015
Abitur (A-levels)
Fläming Gymnasium (Bad Belzig, DE)
I completed my abitur with a strong focus on computer science.
Portfolio
Public Speaking
Conferences / Events / Meetups
August 2020
AMA: Unionizing the Games Industry Q&A with Kevin Agwaze
GDC (online)
November 2019
How to organize a global movement using Discord and social media?
PROSA (Copenhagen, Denmark)
October 2019
GWU UK: Updates from the UK’s first games industry union
EGX (London, UK)
September 2019
The Rise of the Alt-Right: Fighting the fash online
Labour Against Racism And Fascism (London, UK)
September 2019
Mental Health Panel
Best Places To Work Awards UK (London, UK)
August 2019
Game Workers Unite Presents: Organizing is Happening Now!
PAX Dev (Seattle, US)
July 2019
Roundtable: Let’s Talk Union 101 with Game Workers Unite UK
Develop:Brighton (Brighton, UK)
July 2019
Panel: Game Workers: Individualisation and Collectivism in the UK game industry
Develop:Research (Brighton, UK)
June 2019
‘New Trade Unions’ and the Arts, with Game Workers Unite
Are Art Workers Organising? (London, UK)
May 2019
Session: How Unions Empower Workers and Improve Labour Conditions
Nordic Games Conference (Malmö, Sweden)
April 2019
Unionization
POC in Play (London, UK)
April 2019
Workshop: Unionizing the Games Industry? Why, How, and You.
AMaze (Berlin, Germany)
March 2019
Lessons from Labor Union Organizers
GDC (San Francisco, US)
January 2019
Session: Session: How Workers Are Treated Will Inform The Future Of The Market
PocketGamer Connects (London, UK)
January 2019
Panel: How To Make Great Games Without Crunch / Mental Health Problems In The Games Industry
PocketGamer Connects (London, UK)
Blog
Tip of the Week #4: Working with Bitflag Enums in Unity Editor
Tip of the Week #3: Decompiling Unity with dnSpy
Tip of the Week #2: Sonniss GDC Audio Bundle
Tip of the Week #1: Unity Support Plugin for ReSharper
Logging in Unreal made simple with helper macros
Podcast Review: Coding Blocks
Podcasts for Game Developers
Serialization – Saving Objects as Files
Contact
contact[at]kevin-agwaze.com