Posts By

Kevin Gregory Agwaze

Balancing Equipment for Math-hating Game Designers – Archive

This is an archived version of the original blogpost from the devblog of the game Spliff Spacey by Frozen Walruss studios. As the original post seems to have vanished I decided to host a backup to preserve this knowledge. It’s difficult to get equipment to be ‘balanced’. Games with any sort of visible variables (like equipment…

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Tip of the Week #3: Decompiling Unity with dnSpy

For a side project of mine, I recently needed access to the implementations of some Unity Types like UnityEditor.MaterialEditor. Unity is not an open source platform and trying to understand its internal workings can be hard. Thankfully you can decompile Unity’s DLLs to get an insight of what is happening in the engine. My favorite…

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Tip of the Week #2: Sonniss GDC Audio Bundle

Since 2015  Timothy McHughand the awesome guys at release a bundle of completely royalty free sound effects that you can use without attribution even in commercial projects. This year’s package includes over 20 GB of all new sound fx you can use to make your games sound right. Here are the links for this years and…

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