Enums are one of C#’s basic data types and represent a set of named integer constants, e.g. attack types or player states. public enum PlayerStates { None, IsDead, IsJumping, IsGood, HasCompletedTheGame, HasAllAchievments, } The unity inspector supports enums out of the box, so the previous enum would look like this. We can select exactly one…
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tip of the week
Tip of the Week #3: Decompiling Unity with dnSpy
For a side project of mine, I recently needed access to the implementations of some Unity Types like UnityEditor.MaterialEditor. Unity is not an open source platform and trying to understand its internal workings can be hard. Thankfully you can decompile Unity’s DLLs to get an insight of what is happening in the engine. My favorite…
Tip of the Week #2: Sonniss GDC Audio Bundle
Since 2015 Timothy McHughand the awesome guys at sonniss.com release a bundle of completely royalty free sound effects that you can use without attribution even in commercial projects. This year’s package includes over 20 GB of all new sound fx you can use to make your games sound right. Here are the links for this years and…
Tip of the Week #1: Unity Support Plugin for ReSharper
There are a lot of things I could have presented in my first tip of the week, but in the end, I choose something which I discovered just recently. Unity Support is a plugin from Jetbrains for both ReSharper and their own C# IDE Rider. It eliminates a lot of the quirks and problems ReSharper…