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Logging in Unreal made simple with helper macros

Logging is one of the most useful things one can do while developing a complex piece of software such as a video game. When it comes to c++ and unreal there’s a small collection of macros I use to make tracing simpler and more informative. These logging helpers give you access to information about current class, function…

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Serialization – Saving Objects as Files

Unity’s often used built in form of serialization are the PlayerPrefs. As Lars Kokemohr, the Head of Programming at the School4Games, points out in this Facebook post: The are a lot of drawbacks to saving data using Unity’s PlayerPrefs class. Furthermore he advises that A cleaner way of doing it would be to create a…

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