Resume

EXPERIENCE

01/2020 – today

Gameplay Programmer

Studio Gobo (Brighton and Hove, UK)
  • Game: Unannounced AAA Project

09/2018 – 12/2019

Gameplay Programmer

Studio Gobo (Brighton and Hove, UK)
  • Game: HyperScape
  • Technologies: C++, C#, Scimitar / Anvil
  • Platforms: PC, PS4, XOne
  • Team Structure: CoDev, Agile

11/2017 – 08/2018

Graduate Games Programmer

Studio Gobo (Brighton and Hove, UK)
  • Game: For Honor: Marching Fire
  • Technologies: C++, C#, Scimitar / Anvil
  • Platforms: PC, PS4, XOne
  • Team Structure: CoDev, Agile

06/2017 – 08/2017

Game Programmer Internship

wonderkind GmbH (Berlin, DE)
  • Game: McPanda: Super Pilot
  • Technologies: Unity 5, C#, Unity IAP, Unity Analytics
  • Platforms: iOS, Android, Amazon Fire TV
  • Team Structure: 5 People, Agile

08/2016 – 03/2017

Beat – The Game

S4G School for Games GmbH (Berlin, DE)
  • Technologies: Unreal Engine 4, C++, Blueprints
  • Plattforms: PC
  • Team Structure: 6 People, Scrum

more info

04/2016 – 08/2016

Pool Party Arena

S4G School for Games GmbH (Berlin, DE)
  • Technologies: Unity 5, C#, InControl
  • Plattforms: PC
  • Team Structure: 7 People, Scrum

more info

10/2015 – 02/2016

Zombie Run – Revenge of the Zombies

S4G School for Games GmbH (Berlin, DE)
  • Technologies: Unity 5, C#
  • Plattforms: PC, Browser
  • Team Structure: 5 People, Scrum
  • Awarded second place at mb21 (age range 16 – 21)

more info

EDUCATION

10/2015 – Today

Game Development

S4G School for Games GmbH (Berlin, DE)

At the S4G I studied game development with a focus on game Engineering. Each Semester I developed a game in a team with other students.

09/2013 – 06/2015

Abitur (A-levels)

Fläming Gymnasium (Bad Belzig, DE)

I completed my abitur with a strong focus on computer science.

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