EXPERIENCE
01/2020 – today
Gameplay Programmer
Studio Gobo (Brighton and Hove, UK)
- Game: Unannounced AAA Project
09/2018 – 12/2019
Gameplay Programmer
Studio Gobo (Brighton and Hove, UK)
- Game: HyperScape
- Technologies: C++, C#, Scimitar / Anvil
- Platforms: PC, PS4, XOne
- Team Structure: CoDev, Agile
11/2017 – 08/2018
Graduate Games Programmer
Studio Gobo (Brighton and Hove, UK)
- Game: For Honor: Marching Fire
- Technologies: C++, C#, Scimitar / Anvil
- Platforms: PC, PS4, XOne
- Team Structure: CoDev, Agile
06/2017 – 08/2017
Game Programmer Internship
wonderkind GmbH (Berlin, DE)
- Game: McPanda: Super Pilot
- Technologies: Unity 5, C#, Unity IAP, Unity Analytics
- Platforms: iOS, Android, Amazon Fire TV
- Team Structure: 5 People, Agile
08/2016 – 03/2017
Beat – The Game
S4G School for Games GmbH (Berlin, DE)
- Technologies: Unreal Engine 4, C++, Blueprints
- Plattforms: PC
- Team Structure: 6 People, Scrum
04/2016 – 08/2016
Pool Party Arena
S4G School for Games GmbH (Berlin, DE)
- Technologies: Unity 5, C#, InControl
- Plattforms: PC
- Team Structure: 7 People, Scrum
10/2015 – 02/2016
Zombie Run – Revenge of the Zombies
S4G School for Games GmbH (Berlin, DE)
- Technologies: Unity 5, C#
- Plattforms: PC, Browser
- Team Structure: 5 People, Scrum
- Awarded second place at mb21 (age range 16 – 21)
EDUCATION
10/2015 – Today
Game Development
S4G School for Games GmbH (Berlin, DE)
At the S4G I studied game development with a focus on game Engineering. Each Semester I developed a game in a team with other students.
09/2013 – 06/2015
Abitur (A-levels)
Fläming Gymnasium (Bad Belzig, DE)
I completed my abitur with a strong focus on computer science.